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Liquid Player

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Liquid Player
Version 1.10
Released 02-14-2008






Filesize: 3392 KB
D/L time: 0m 26s (@ 1Mbps)

Click here to download.


Overview

Liquid Player implements the LVM, a virtual machine that sits on top of Windows. Programs that run in the LVM have access to many advanced features, such as consoles, 2D/3D graphics, audio, SQL databases, XML, Internet access, and much more! Liquid Player is included with Liquid Studio, or can be downloaded separately.

Features

  • Powerful 2D/3D OpenGL graphics engine
  • Image loading and saving (30+ different formats)
  • Dynamic texture generation
  • Turtle graphics
  • Sprites (with collision detection)
  • Fonts
  • Sound effects and music
  • TCP/IP
  • FTP
  • SQL databases
  • XML
  • and much more!

Consoles

Traditional Windows consoles only run in text mode, limiting the interaction between the console and the end user. Liquid Player does away with that limitation by allowing consoles to have advanced graphics, including custom characer sets (tiling), scrolling, bitmap graphics, layers, sprites (with collision detection), and much more!

Applications

Liquid Player can also run applications, event-driven programs with hardware accelerated graphics. Applications can build their own 2D/3D entities (self contained objects). Each entity updates itself over time and handles messages sent to it, allowing the entity to "evolve". Entities draw directly to the window surface, and can be moved, tinted, blended, scaled, rotated, etc. With entities it is possible to build complex organic systems, where entities act in and react to their virtual environment.

Screenshots

System Requirements

The minimum system requirements for Liquid Player are as follows:

  • Windows XP, Vista, or 7
  • 500MHz CPU
  • 64 MB RAM
  • 16 MB video card with hardware accelerated OpenGL 1.2

Bottom Line

Liquid Player implements the Liquid Virtual Machine, providing a stable "sandbox" environment to run consoles and applications that can encapsulate complex objects and rich media.

...because we can.